Nice. There was Talking?
Art was good. It seemed like the slow mo arm chop was a bit long though - no enough is going on to hold my attention.
i never got to record the audio in that time. so there was no talking... but im making a remake of this one... and yes it will have talking! but i will need some help fron the audio portal! glad you enjoyed...stay tuned! :P
Great art, but the controls need some polish.
The story, animations, art, and sounds are great. However, the controls could use some polish. The controls when in the immune system are quite touchy. Takes a bit of time to get used to. I honestly expected to control the remedy with the mouse. Also, for the jump, it shouldn't fire again until after the key up event (easy -use a boolean). This would keep it with normal platforming standards. I know for myself, I tend to hold the jump button until I land. And lastly, the run animation could be perceived as cute, but because it seems to only be 2 frames, it doesn't seem like an intentional design choice but more of a choice out of laziness. But lets be honest, Im nitpicking. The game was fun and enjoyable. Good job.
I thought it was a pretty fun game. I did get frustrated though when I couldn't find the missing piece and then had to start all over again before I could see the next levels. It sucks laboring over that last object and not even getting to know where it was. Maze level was really bad, mainly because of the controls. Not all that much replay value but fun while it lasted for sure.
Directions Would Have Been Nice
It took me way too long to figure out how to play. I tried looking for directions and there were none (descriptive at least). If you've played games like this before, then I guess you could pick it up quite easily. I'm just surprised I clicked randomly long enough to figure out what to do.
Great art btw.
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